AetherSX2 is a new PS2 emulator for Android that’s currently in closed alpha testing. The primary developer behind the emulator answered some questions for us about what to expect. YouTuber Taki Udon ...
ARMSX2, a new, modern PS2 emulator, is now available on the Play Store. The app launched a few weeks ago, but Play Store approval took a few extra weeks. It’s still early in development, and ...
PS2 emulation on Xbox consoles isn’t new, with RetroArch being the main emulator, but XBSX2 brings a wealth of performance improvements and quality-of-life features, as explained by MVG. While running ...
PS2 emulation on handhelds finally grew up. As of 2026, the combination of Snapdragon 8 Gen 2 Android handhelds, Valve’s Steam Deck OLED, and the mature NetherSX2 fork of AetherSX2 means you can play ...
Despite the PS2 being (at least to my knowledge) the best-selling video game console of all time, it is perhaps surprising to see that PC emulation for it has taken something of a significant backseat ...
For many years, emulators were available only to verification teams working on the largest projects in companies with deep enough pockets. Due to size rather than capabilities they were called “Big ...
Emulating video game consoles via software has been a popular way to enjoy retro gaming for some time now. Software emulation of consoles works by convincing a ROM (or read-only memory, copied from a ...
The Raspberry Pi 5, the latest iteration of the popular single-board computer, offering more processing power and a wealth of impressive capabilities in a small form factor. One exciting feature is ...
The latest PCSX2 update gives the PS2 emulator an overhaul, including a shiny new interface and native Dualshock 4 and Dualsense controller support. While the open-source solution is one of the best ...
Hardware emulation. The words make you think of crude power, lots of money and lawsuits. They also call to mind heavy, power-hungry and unreliable machines that are anything but friendly to use. Yet ...
In this post, I focus on the compilation process in hardware emulators. Likewise, the design capacity in hardware emulators, also the compilation flow, is heavily dependent on the type of technology ...